Abra

HP: 25

Atk: 20

Def: 15

SpA: 105

SpD: 55

Spe: 90

Evolutions

Overview

No analysis is available for this species.

Abilities

Magic GuardThis Pokemon can only be damaged by direct attacks.SynchronizeIf another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.TraceOn switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability.

Moves

Attract
Category

Type

Power

Accuracy

100%
PP

15
A target of the opposite gender gets infatuated.
Barrier
Category

Type

Power

Accuracy

100%
PP

20
Raises the user's Defense by 2.
Body Slam
Category

Type

Power

85
Accuracy

100%
PP

15
30% chance to paralyze the target.
Calm Mind
Category

Type

Power

Accuracy

100%
PP

20
Raises the user's Sp. Atk and Sp. Def by 1.
Counter
Category

Type

Power

Accuracy

100%
PP

20
If hit by physical attack, returns double damage.
Curse
Category

Type

Power

Accuracy

100%
PP

10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Category

Type

Power

80
Accuracy

100%
PP

10
No additional effect. Hits adjacent foes.
Double-Edge
Category

Type

Power

120
Accuracy

100%
PP

15
Has 33% recoil.
Double Team
Category

Type

Power

Accuracy

100%
PP

15
Raises the user's evasiveness by 1.
Drain Punch
Category

Type

Power

75
Accuracy

100%
PP

10
User recovers 50% of the damage dealt.
Dream Eater
Category

Type

Power

100
Accuracy

100%
PP

15
User gains 1/2 HP inflicted. Sleeping target only.
Dynamic Punch
Category

Type

Power

100
Accuracy

50%
PP

5
100% chance to confuse the target.
Encore
Category

Type

Power

Accuracy

100%
PP

5
Target repeats its last move for its next 3 turns.
Endure
Category

Type

Power

Accuracy

100%
PP

10
User survives attacks this turn with at least 1 HP.
Energy Ball
Category

Type

Power

90
Accuracy

100%
PP

10
10% chance to lower the target's Sp. Def by 1.
Facade
Category

Type

Power

70
Accuracy

100%
PP

20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
Category

Type

Power

75
Accuracy

100%
PP

15
10% chance to burn the target.
Flash
Category

Type

Power

Accuracy

100%
PP

20
Lowers the target's accuracy by 1.
Headbutt
Category

Type

Power

70
Accuracy

100%
PP

15
30% chance to make the target flinch.
Hidden Power
Category

Type

Power

70
Accuracy

100%
PP

15
Varies in type based on the user's IVs.
Ice Punch
Category

Type

Power

75
Accuracy

100%
PP

15
10% chance to freeze the target.
Iron Tail
Category

Type

Power

100
Accuracy

75%
PP

15
30% chance to lower the target's Defense by 1.
Knock Off
Category

Type

Power

65
Accuracy

100%
PP

20
1.5x damage if foe holds an item. Removes item.
Light Screen
Category

Type

Power

Accuracy

100%
PP

30
For 5 turns, special damage to allies is halved.
Protect
Category

Type

Power

Accuracy

100%
PP

10
Prevents moves from affecting the user this turn.
Psychic
Category

Type

Power

90
Accuracy

100%
PP

10
10% chance to lower the target's Sp. Def by 1.
Rain Dance
Category

Type

Power

Accuracy

100%
PP

5
For 5 turns, heavy rain powers Water moves.
Reflect
Category

Type

Power

Accuracy

100%
PP

20
For 5 turns, physical damage to allies is halved.
Rest
Category

Type

Power

Accuracy

100%
PP

5
User sleeps 2 turns and restores HP and status.
Return
Category

Type

Power

Accuracy

100%
PP

20
Max 102 power at maximum Happiness.
Safeguard
Category

Type

Power

Accuracy

100%
PP

25
For 5 turns, protects user's party from status.
Seismic Toss
Category

Type

Power

Accuracy

100%
PP

20
Does damage equal to the user's level.
Shadow Ball
Category

Type

Power

80
Accuracy

100%
PP

15
20% chance to lower the target's Sp. Def by 1.
Skill Swap
Category

Type

Power

Accuracy

100%
PP

10
The user and the target trade Abilities.
Sleep Talk
Category

Type

Power

Accuracy

100%
PP

10
User must be asleep. Uses another known move.
Substitute
Category

Type

Power

Accuracy

100%
PP

10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
Category

Type

Power

Accuracy

100%
PP

5
For 5 turns, intense sunlight powers Fire moves.
Swagger
Category

Type

Power

Accuracy

85%
PP

15
Raises the target's Attack by 2 and confuses it.
Teleport
Category

Type

Power

Accuracy

100%
PP

20
User switches out.
Thief
Category

Type

Power

60
Accuracy

100%
PP

25
If the user has no item, it steals the target's.
Thunder Punch
Category

Type

Power

75
Accuracy

100%
PP

15
10% chance to paralyze the target.
Thunder Wave
Category

Type

Power

Accuracy

90%
PP

20
Paralyzes the target.
Toxic
Category

Type

Power

Accuracy

90%
PP

10
Badly poisons the target. Poison types can't miss.
Trick
Category

Type

Power

Accuracy

100%
PP

10
User switches its held item with the target's.
Trick Room
Category

Type

Power

Accuracy

100%
PP

5
Goes last. For 5 turns, turn order is reversed.
Zap Cannon
Category

Type

Power

120
Accuracy

50%
PP

5
100% chance to paralyze the target.
Zen Headbutt
Category

Type

Power

80
Accuracy

90%
PP

15
20% chance to make the target flinch.