Golem-Alola

HP: 80

Atk: 120

Def: 130

SpA: 55

SpD: 65

Spe: 45

Evolutions

Overview

No analysis is available for this species.

Abilities

GalvanizeThis Pokemon's Normal-type moves become Electric type and have 1.2x power.Magnet PullPrevents opposing Steel-type Pokemon from choosing to switch out.SturdyIf this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.

Moves

Ancient Power
Category

Type

Power

60
Accuracy

100%
PP

5
10% chance to raise all stats by 1 (not acc/eva).
Attract
Category

Type

Power

Accuracy

100%
PP

15
A target of the opposite gender gets infatuated.
Body Slam
Category

Type

Power

85
Accuracy

100%
PP

15
30% chance to paralyze the target.
Brick Break
Category

Type

Power

75
Accuracy

100%
PP

15
Destroys screens, unless the target is immune.
Bulldoze
Category

Type

Power

60
Accuracy

100%
PP

20
100% chance lower adjacent Pkmn Speed by 1.
Counter
Category

Type

Power

Accuracy

100%
PP

20
If hit by physical attack, returns double damage.
Curse
Category

Type

Power

Accuracy

100%
PP

10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
Category

Type

Power

Accuracy

100%
PP

40
Raises the user's Defense by 1.
Dig
Category

Type

Power

90
Accuracy

100%
PP

10
Digs underground turn 1, strikes turn 2.
Double-Edge
Category

Type

Power

120
Accuracy

100%
PP

15
Has 33% recoil.
Double Team
Category

Type

Power

Accuracy

100%
PP

15
Raises the user's evasiveness by 1.
Dynamic Punch
Category

Type

Power

100
Accuracy

50%
PP

5
100% chance to confuse the target.
Earth Power
Category

Type

Power

90
Accuracy

100%
PP

10
10% chance to lower the target's Sp. Def by 1.
Earthquake
Category

Type

Power

100
Accuracy

100%
PP

10
Hits adjacent Pokemon. Double damage on Dig.
Endure
Category

Type

Power

Accuracy

100%
PP

10
User survives attacks this turn with at least 1 HP.
Explosion
Category

Type

Power

250
Accuracy

100%
PP

5
Hits adjacent Pokemon. The user faints.
Facade
Category

Type

Power

70
Accuracy

100%
PP

20
Power doubles if user is burn/poison/paralyzed.
Fire Blast
Category

Type

Power

110
Accuracy

85%
PP

5
10% chance to burn the target.
Fire Punch
Category

Type

Power

75
Accuracy

100%
PP

15
10% chance to burn the target.
Flamethrower
Category

Type

Power

90
Accuracy

100%
PP

15
10% chance to burn the target.
Focus Blast
Category

Type

Power

120
Accuracy

70%
PP

5
10% chance to lower the target's Sp. Def by 1.
Giga Impact
Category

Type

Power

150
Accuracy

90%
PP

5
User cannot move next turn.
Gyro Ball
Category

Type

Power

Accuracy

100%
PP

5
More power the slower the user than the target.
Headbutt
Category

Type

Power

70
Accuracy

100%
PP

15
30% chance to make the target flinch.
Hidden Power
Category

Type

Power

70
Accuracy

100%
PP

15
Varies in type based on the user's IVs.
Hyper Beam
Category

Type

Power

150
Accuracy

90%
PP

5
User cannot move next turn.
Iron Head
Category

Type

Power

80
Accuracy

100%
PP

15
30% chance to make the target flinch.
Protect
Category

Type

Power

Accuracy

100%
PP

10
Prevents moves from affecting the user this turn.
Rapid Spin
Category

Type

Power

50
Accuracy

100%
PP

20
Free user from hazards/bind/Leech Seed; +1 Spe.
Rest
Category

Type

Power

Accuracy

100%
PP

5
User sleeps 2 turns and restores HP and status.
Return
Category

Type

Power

Accuracy

100%
PP

20
Max 102 power at maximum Happiness.
Roar
Category

Type

Power

Accuracy

100%
PP

20
Forces the target to switch to a random ally.
Rock Blast
Category

Type

Power

25
Accuracy

90%
PP

10
Hits 2-5 times in one turn.
Rock Slide
Category

Type

Power

75
Accuracy

90%
PP

10
30% chance to make the foe(s) flinch.
Rock Throw
Category

Type

Power

50
Accuracy

90%
PP

15
No additional effect.
Rollout
Category

Type

Power

30
Accuracy

90%
PP

20
Power doubles with each hit. Repeats for 5 turns.
Sandstorm
Category

Type

Power

Accuracy

100%
PP

10
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Seismic Toss
Category

Type

Power

Accuracy

100%
PP

20
Does damage equal to the user's level.
Sleep Talk
Category

Type

Power

Accuracy

100%
PP

10
User must be asleep. Uses another known move.
Spark
Category

Type

Power

65
Accuracy

100%
PP

20
30% chance to paralyze the target.
Stone Edge
Category

Type

Power

100
Accuracy

80%
PP

5
High critical hit ratio.
Strength
Category

Type

Power

80
Accuracy

100%
PP

15
No additional effect.
Substitute
Category

Type

Power

Accuracy

100%
PP

10
User takes 1/4 its max HP to put in a substitute.
Sucker Punch
Category

Type

Power

70
Accuracy

100%
PP

5
Usually goes first. Fails if target is not attacking.
Sunny Day
Category

Type

Power

Accuracy

100%
PP

5
For 5 turns, intense sunlight powers Fire moves.
Swagger
Category

Type

Power

Accuracy

85%
PP

15
Raises the target's Attack by 2 and confuses it.
Tackle
Category

Type

Power

40
Accuracy

100%
PP

35
No additional effect.
Thunder
Category

Type

Power

110
Accuracy

70%
PP

10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
Category

Type

Power

90
Accuracy

100%
PP

15
10% chance to paralyze the target.
Thunder Punch
Category

Type

Power

75
Accuracy

100%
PP

15
10% chance to paralyze the target.
Thunder Shock
Category

Type

Power

40
Accuracy

100%
PP

30
10% chance to paralyze the target.
Thunder Wave
Category

Type

Power

Accuracy

90%
PP

20
Paralyzes the target.
Toxic
Category

Type

Power

Accuracy

90%
PP

10
Badly poisons the target. Poison types can't miss.
Volt Switch
Category

Type

Power

70
Accuracy

100%
PP

20
User switches out after damaging the target.
Wild Charge
Category

Type

Power

90
Accuracy

100%
PP

15
Has 1/4 recoil.