Polished Wiki
Dex
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Tiers
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Moves
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Abilities
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Items
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Types
Jynx
Tier: OU
HP: 70
Atk: 60
Def: 40
SpA: 120
SpD: 100
Spe: 95
Evolutions
Smoochum
←
Jynx
Overview
No analysis is available for this species.
Abilities
Dry Skin
This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.
Filter
This Pokemon receives 3/4 damage from supereffective attacks.
Oblivious
This Pokemon cannot be infatuated or taunted. Immune to Intimidate.
Moves
Attract
Category
Type
Power
—
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
Avalanche
Category
Type
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
Blizzard
Category
Type
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
Body Slam
Category
Type
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
Brick Break
Category
Type
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
Bulk Up
Category
Type
Power
—
Accuracy
100%
PP
20
Raises the user's Attack and Defense by 1.
Calm Mind
Category
Type
Power
—
Accuracy
100%
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
Category
Type
Power
—
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
Confusion
Category
Type
Power
50
Accuracy
100%
PP
25
10% chance to confuse the target.
Counter
Category
Type
Power
—
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
Curse
Category
Type
Power
—
Accuracy
100%
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double-Edge
Category
Type
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
Double Slap
Category
Type
Power
15
Accuracy
85%
PP
10
Hits 2-5 times in one turn.
Double Team
Category
Type
Power
—
Accuracy
100%
PP
15
Raises the user's evasiveness by 1.
Draining Kiss
Category
Type
Power
50
Accuracy
100%
PP
10
User recovers 75% of the damage dealt.
Drain Punch
Category
Type
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
Dream Eater
Category
Type
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
Dynamic Punch
Category
Type
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
Endure
Category
Type
Power
—
Accuracy
100%
PP
10
User survives attacks this turn with at least 1 HP.
Energy Ball
Category
Type
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
Facade
Category
Type
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
Flash
Category
Type
Power
—
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
Focus Blast
Category
Type
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
Giga Impact
Category
Type
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
Hail
Category
Type
Power
—
Accuracy
100%
PP
10
For 5 turns, hail crashes down.
Headbutt
Category
Type
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
Hidden Power
Category
Type
Power
70
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
Hyper Beam
Category
Type
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
Hyper Voice
Category
Type
Power
90
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
Ice Beam
Category
Type
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
Ice Punch
Category
Type
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
Icy Wind
Category
Type
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
Lick
Category
Type
Power
30
Accuracy
100%
PP
30
30% chance to paralyze the target.
Light Screen
Category
Type
Power
—
Accuracy
100%
PP
30
For 5 turns, special damage to allies is halved.
Mean Look
Category
Type
Power
—
Accuracy
100%
PP
5
Prevents the target from switching out.
Metronome
Category
Type
Power
—
Accuracy
100%
PP
10
Picks a random move.
Nasty Plot
Category
Type
Power
—
Accuracy
100%
PP
20
Raises the user's Sp. Atk by 2.
Perish Song
Category
Type
Power
—
Accuracy
100%
PP
5
All active Pokemon will faint in 3 turns.
Petal Dance
Category
Type
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
Protect
Category
Type
Power
—
Accuracy
100%
PP
10
Prevents moves from affecting the user this turn.
Psybeam
Category
Type
Power
65
Accuracy
100%
PP
20
10% chance to confuse the target.
Psychic
Category
Type
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
Rain Dance
Category
Type
Power
—
Accuracy
100%
PP
5
For 5 turns, heavy rain powers Water moves.
Reflect
Category
Type
Power
—
Accuracy
100%
PP
20
For 5 turns, physical damage to allies is halved.
Rest
Category
Type
Power
—
Accuracy
100%
PP
5
User sleeps 2 turns and restores HP and status.
Return
Category
Type
Power
—
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
Screech
Category
Type
Power
—
Accuracy
85%
PP
40
Lowers the target's Defense by 2.
Seismic Toss
Category
Type
Power
—
Accuracy
100%
PP
20
Does damage equal to the user's level.
Shadow Ball
Category
Type
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
Sing
Category
Type
Power
—
Accuracy
75%
PP
15
Causes the target to fall asleep.
Skill Swap
Category
Type
Power
—
Accuracy
100%
PP
10
The user and the target trade Abilities.
Sleep Talk
Category
Type
Power
—
Accuracy
100%
PP
10
User must be asleep. Uses another known move.
Substitute
Category
Type
Power
—
Accuracy
100%
PP
10
User takes 1/4 its max HP to put in a substitute.
Swagger
Category
Type
Power
—
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
Category
Type
Power
—
Accuracy
75%
PP
10
Causes the target to become confused.
Tackle
Category
Type
Power
40
Accuracy
100%
PP
35
No additional effect.
Thief
Category
Type
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
Toxic
Category
Type
Power
—
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
Trick
Category
Type
Power
—
Accuracy
100%
PP
10
User switches its held item with the target's.
Trick Room
Category
Type
Power
—
Accuracy
100%
PP
5
Goes last. For 5 turns, turn order is reversed.
Water Pulse
Category
Type
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
Zen Headbutt
Category
Type
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.