Polished Wiki
Dex
·
Tiers
·
Moves
·
Abilities
·
Items
·
Types
Mime Jr.
Tier: LC
HP: 20
Atk: 25
Def: 45
SpA: 70
SpD: 90
Spe: 60
Evolutions
Mime Jr.
→
Mr. Mime
or
Mr. Mime-Galar
→
Mr. Rime
Overview
No analysis is available for this species.
Abilities
Filter
This Pokemon receives 3/4 damage from supereffective attacks.
Soundproof
This Pokemon is immune to sound-based moves, unless it used the move.
Technician
This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.
Moves
Attract
Category
Type
Power
—
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
Barrier
Category
Type
Power
—
Accuracy
100%
PP
20
Raises the user's Defense by 2.
Baton Pass
Category
Type
Power
—
Accuracy
100%
PP
40
User switches, passing stat changes and more.
Brick Break
Category
Type
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
Calm Mind
Category
Type
Power
—
Accuracy
100%
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
Category
Type
Power
—
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
Confuse Ray
Category
Type
Power
—
Accuracy
100%
PP
10
Confuses the target.
Confusion
Category
Type
Power
50
Accuracy
100%
PP
25
10% chance to confuse the target.
Dazzling Gleam
Category
Type
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
Double Slap
Category
Type
Power
15
Accuracy
85%
PP
10
Hits 2-5 times in one turn.
Double Team
Category
Type
Power
—
Accuracy
100%
PP
15
Raises the user's evasiveness by 1.
Drain Punch
Category
Type
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
Dream Eater
Category
Type
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
Encore
Category
Type
Power
—
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
Endure
Category
Type
Power
—
Accuracy
100%
PP
10
User survives attacks this turn with at least 1 HP.
Facade
Category
Type
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
Flash
Category
Type
Power
—
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
Future Sight
Category
Type
Power
120
Accuracy
100%
PP
10
Hits two turns after being used.
Headbutt
Category
Type
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
Hidden Power
Category
Type
Power
70
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
Hypnosis
Category
Type
Power
—
Accuracy
60%
PP
20
Causes the target to fall asleep.
Icy Wind
Category
Type
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
Light Screen
Category
Type
Power
—
Accuracy
100%
PP
30
For 5 turns, special damage to allies is halved.
Metronome
Category
Type
Power
—
Accuracy
100%
PP
10
Picks a random move.
Nasty Plot
Category
Type
Power
—
Accuracy
100%
PP
20
Raises the user's Sp. Atk by 2.
Protect
Category
Type
Power
—
Accuracy
100%
PP
10
Prevents moves from affecting the user this turn.
Psybeam
Category
Type
Power
65
Accuracy
100%
PP
20
10% chance to confuse the target.
Psychic
Category
Type
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
Rain Dance
Category
Type
Power
—
Accuracy
100%
PP
5
For 5 turns, heavy rain powers Water moves.
Reflect
Category
Type
Power
—
Accuracy
100%
PP
20
For 5 turns, physical damage to allies is halved.
Rest
Category
Type
Power
—
Accuracy
100%
PP
5
User sleeps 2 turns and restores HP and status.
Return
Category
Type
Power
—
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
Safeguard
Category
Type
Power
—
Accuracy
100%
PP
25
For 5 turns, protects user's party from status.
Shadow Ball
Category
Type
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
Skill Swap
Category
Type
Power
—
Accuracy
100%
PP
10
The user and the target trade Abilities.
Sleep Talk
Category
Type
Power
—
Accuracy
100%
PP
10
User must be asleep. Uses another known move.
Solar Beam
Category
Type
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Category
Type
Power
—
Accuracy
100%
PP
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
Category
Type
Power
—
Accuracy
100%
PP
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
Category
Type
Power
—
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
Tackle
Category
Type
Power
40
Accuracy
100%
PP
35
No additional effect.
Thief
Category
Type
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
Thunder
Category
Type
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
Category
Type
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
Thunder Wave
Category
Type
Power
—
Accuracy
90%
PP
20
Paralyzes the target.
Toxic
Category
Type
Power
—
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
Trick
Category
Type
Power
—
Accuracy
100%
PP
10
User switches its held item with the target's.
Trick Room
Category
Type
Power
—
Accuracy
100%
PP
5
Goes last. For 5 turns, turn order is reversed.