Mr. Mime

HP: 40

Atk: 45

Def: 65

SpA: 100

SpD: 120

Spe: 90

Evolutions

Overview

No analysis is available for this species.

Abilities

FilterThis Pokemon receives 3/4 damage from supereffective attacks.SoundproofThis Pokemon is immune to sound-based moves, unless it used the move.TechnicianThis Pokemon's moves of 60 power or less have 1.5x power, including Struggle.

Moves

Aerial Ace
Category

Type

Power

60
Accuracy

100%
PP

20
This move does not check accuracy.
Attract
Category

Type

Power

Accuracy

100%
PP

15
A target of the opposite gender gets infatuated.
Barrier
Category

Type

Power

Accuracy

100%
PP

20
Raises the user's Defense by 2.
Baton Pass
Category

Type

Power

Accuracy

100%
PP

40
User switches, passing stat changes and more.
Body Slam
Category

Type

Power

85
Accuracy

100%
PP

15
30% chance to paralyze the target.
Brick Break
Category

Type

Power

75
Accuracy

100%
PP

15
Destroys screens, unless the target is immune.
Calm Mind
Category

Type

Power

Accuracy

100%
PP

20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
Category

Type

Power

Accuracy

100%
PP

20
Lowers the target's Attack by 2.
Confuse Ray
Category

Type

Power

Accuracy

100%
PP

10
Confuses the target.
Confusion
Category

Type

Power

50
Accuracy

100%
PP

25
10% chance to confuse the target.
Counter
Category

Type

Power

Accuracy

100%
PP

20
If hit by physical attack, returns double damage.
Curse
Category

Type

Power

Accuracy

100%
PP

10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Category

Type

Power

80
Accuracy

100%
PP

10
No additional effect. Hits adjacent foes.
Double-Edge
Category

Type

Power

120
Accuracy

100%
PP

15
Has 33% recoil.
Double Slap
Category

Type

Power

15
Accuracy

85%
PP

10
Hits 2-5 times in one turn.
Double Team
Category

Type

Power

Accuracy

100%
PP

15
Raises the user's evasiveness by 1.
Drain Punch
Category

Type

Power

75
Accuracy

100%
PP

10
User recovers 50% of the damage dealt.
Dream Eater
Category

Type

Power

100
Accuracy

100%
PP

15
User gains 1/2 HP inflicted. Sleeping target only.
Dynamic Punch
Category

Type

Power

100
Accuracy

50%
PP

5
100% chance to confuse the target.
Encore
Category

Type

Power

Accuracy

100%
PP

5
Target repeats its last move for its next 3 turns.
Endure
Category

Type

Power

Accuracy

100%
PP

10
User survives attacks this turn with at least 1 HP.
Energy Ball
Category

Type

Power

90
Accuracy

100%
PP

10
10% chance to lower the target's Sp. Def by 1.
Facade
Category

Type

Power

70
Accuracy

100%
PP

20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
Category

Type

Power

75
Accuracy

100%
PP

15
10% chance to burn the target.
Flash
Category

Type

Power

Accuracy

100%
PP

20
Lowers the target's accuracy by 1.
Focus Blast
Category

Type

Power

120
Accuracy

70%
PP

5
10% chance to lower the target's Sp. Def by 1.
Future Sight
Category

Type

Power

120
Accuracy

100%
PP

10
Hits two turns after being used.
Giga Impact
Category

Type

Power

150
Accuracy

90%
PP

5
User cannot move next turn.
Headbutt
Category

Type

Power

70
Accuracy

100%
PP

15
30% chance to make the target flinch.
Hidden Power
Category

Type

Power

70
Accuracy

100%
PP

15
Varies in type based on the user's IVs.
Hyper Beam
Category

Type

Power

150
Accuracy

90%
PP

5
User cannot move next turn.
Hypnosis
Category

Type

Power

Accuracy

60%
PP

20
Causes the target to fall asleep.
Ice Punch
Category

Type

Power

75
Accuracy

100%
PP

15
10% chance to freeze the target.
Icy Wind
Category

Type

Power

55
Accuracy

95%
PP

15
100% chance to lower the foe(s) Speed by 1.
Light Screen
Category

Type

Power

Accuracy

100%
PP

30
For 5 turns, special damage to allies is halved.
Metronome
Category

Type

Power

Accuracy

100%
PP

10
Picks a random move.
Nasty Plot
Category

Type

Power

Accuracy

100%
PP

20
Raises the user's Sp. Atk by 2.
Protect
Category

Type

Power

Accuracy

100%
PP

10
Prevents moves from affecting the user this turn.
Psybeam
Category

Type

Power

65
Accuracy

100%
PP

20
10% chance to confuse the target.
Psychic
Category

Type

Power

90
Accuracy

100%
PP

10
10% chance to lower the target's Sp. Def by 1.
Rain Dance
Category

Type

Power

Accuracy

100%
PP

5
For 5 turns, heavy rain powers Water moves.
Reflect
Category

Type

Power

Accuracy

100%
PP

20
For 5 turns, physical damage to allies is halved.
Rest
Category

Type

Power

Accuracy

100%
PP

5
User sleeps 2 turns and restores HP and status.
Return
Category

Type

Power

Accuracy

100%
PP

20
Max 102 power at maximum Happiness.
Safeguard
Category

Type

Power

Accuracy

100%
PP

25
For 5 turns, protects user's party from status.
Seismic Toss
Category

Type

Power

Accuracy

100%
PP

20
Does damage equal to the user's level.
Shadow Ball
Category

Type

Power

80
Accuracy

100%
PP

15
20% chance to lower the target's Sp. Def by 1.
Skill Swap
Category

Type

Power

Accuracy

100%
PP

10
The user and the target trade Abilities.
Sleep Talk
Category

Type

Power

Accuracy

100%
PP

10
User must be asleep. Uses another known move.
Solar Beam
Category

Type

Power

120
Accuracy

100%
PP

10
Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Category

Type

Power

Accuracy

100%
PP

10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
Category

Type

Power

Accuracy

100%
PP

5
For 5 turns, intense sunlight powers Fire moves.
Swagger
Category

Type

Power

Accuracy

85%
PP

15
Raises the target's Attack by 2 and confuses it.
Tackle
Category

Type

Power

40
Accuracy

100%
PP

35
No additional effect.
Thief
Category

Type

Power

60
Accuracy

100%
PP

25
If the user has no item, it steals the target's.
Thunder
Category

Type

Power

110
Accuracy

70%
PP

10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
Category

Type

Power

90
Accuracy

100%
PP

15
10% chance to paralyze the target.
Thunder Punch
Category

Type

Power

75
Accuracy

100%
PP

15
10% chance to paralyze the target.
Thunder Wave
Category

Type

Power

Accuracy

90%
PP

20
Paralyzes the target.
Toxic
Category

Type

Power

Accuracy

90%
PP

10
Badly poisons the target. Poison types can't miss.
Trick
Category

Type

Power

Accuracy

100%
PP

10
User switches its held item with the target's.
Trick Room
Category

Type

Power

Accuracy

100%
PP

5
Goes last. For 5 turns, turn order is reversed.
Zap Cannon
Category

Type

Power

120
Accuracy

50%
PP

5
100% chance to paralyze the target.
Zen Headbutt
Category

Type

Power

80
Accuracy

90%
PP

15
20% chance to make the target flinch.