Polished Wiki
Dex
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Tiers
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Moves
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Abilities
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Items
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Types
Mr. Mime-Galar
Tier: NFE
HP: 50
Atk: 65
Def: 65
SpA: 90
SpD: 90
Spe: 100
Evolutions
Mime Jr.
←
Mr. Mime-Galar
→
Mr. Rime
Overview
No analysis is available for this species.
Abilities
Ice Body
If Hail is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Hail.
Screen Cleaner
On switch-in, the effects of Aurora Veil, Light Screen, and Reflect end for both sides.
Vital Spirit
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Moves
Aerial Ace
Category
Type
Power
60
Accuracy
100%
PP
20
This move does not check accuracy.
Attract
Category
Type
Power
—
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
Avalanche
Category
Type
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
Barrier
Category
Type
Power
—
Accuracy
100%
PP
20
Raises the user's Defense by 2.
Baton Pass
Category
Type
Power
—
Accuracy
100%
PP
40
User switches, passing stat changes and more.
Blizzard
Category
Type
Power
110
Accuracy
70%
PP
5
10% chance to freeze foe(s). Can't miss in Hail.
Body Slam
Category
Type
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
Brick Break
Category
Type
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
Calm Mind
Category
Type
Power
—
Accuracy
100%
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
Category
Type
Power
—
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
Confuse Ray
Category
Type
Power
—
Accuracy
100%
PP
10
Confuses the target.
Confusion
Category
Type
Power
50
Accuracy
100%
PP
25
10% chance to confuse the target.
Counter
Category
Type
Power
—
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
Curse
Category
Type
Power
—
Accuracy
100%
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Category
Type
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
Double-Edge
Category
Type
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
Double Kick
Category
Type
Power
30
Accuracy
100%
PP
30
Hits 2 times in one turn.
Double Slap
Category
Type
Power
15
Accuracy
85%
PP
10
Hits 2-5 times in one turn.
Double Team
Category
Type
Power
—
Accuracy
100%
PP
15
Raises the user's evasiveness by 1.
Drain Punch
Category
Type
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
Dream Eater
Category
Type
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
Dynamic Punch
Category
Type
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
Encore
Category
Type
Power
—
Accuracy
100%
PP
5
Target repeats its last move for its next 3 turns.
Endure
Category
Type
Power
—
Accuracy
100%
PP
10
User survives attacks this turn with at least 1 HP.
Energy Ball
Category
Type
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
Facade
Category
Type
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
Flash
Category
Type
Power
—
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
Focus Blast
Category
Type
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
Future Sight
Category
Type
Power
120
Accuracy
100%
PP
10
Hits two turns after being used.
Giga Impact
Category
Type
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
Hail
Category
Type
Power
—
Accuracy
100%
PP
10
For 5 turns, hail crashes down.
Headbutt
Category
Type
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
Hidden Power
Category
Type
Power
70
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
Hyper Beam
Category
Type
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
Hypnosis
Category
Type
Power
—
Accuracy
60%
PP
20
Causes the target to fall asleep.
Ice Beam
Category
Type
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
Ice Punch
Category
Type
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
Ice Shard
Category
Type
Power
40
Accuracy
100%
PP
30
Usually goes first.
Icy Wind
Category
Type
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
Light Screen
Category
Type
Power
—
Accuracy
100%
PP
30
For 5 turns, special damage to allies is halved.
Metronome
Category
Type
Power
—
Accuracy
100%
PP
10
Picks a random move.
Mirror Coat
Category
Type
Power
—
Accuracy
100%
PP
20
If hit by special attack, returns double damage.
Nasty Plot
Category
Type
Power
—
Accuracy
100%
PP
20
Raises the user's Sp. Atk by 2.
Protect
Category
Type
Power
—
Accuracy
100%
PP
10
Prevents moves from affecting the user this turn.
Psybeam
Category
Type
Power
65
Accuracy
100%
PP
20
10% chance to confuse the target.
Psychic
Category
Type
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
Rain Dance
Category
Type
Power
—
Accuracy
100%
PP
5
For 5 turns, heavy rain powers Water moves.
Rapid Spin
Category
Type
Power
50
Accuracy
100%
PP
20
Free user from hazards/bind/Leech Seed; +1 Spe.
Recover
Category
Type
Power
—
Accuracy
100%
PP
5
Heals the user by 50% of its max HP.
Reflect
Category
Type
Power
—
Accuracy
100%
PP
20
For 5 turns, physical damage to allies is halved.
Rest
Category
Type
Power
—
Accuracy
100%
PP
5
User sleeps 2 turns and restores HP and status.
Return
Category
Type
Power
—
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
Safeguard
Category
Type
Power
—
Accuracy
100%
PP
25
For 5 turns, protects user's party from status.
Seismic Toss
Category
Type
Power
—
Accuracy
100%
PP
20
Does damage equal to the user's level.
Shadow Ball
Category
Type
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
Skill Swap
Category
Type
Power
—
Accuracy
100%
PP
10
The user and the target trade Abilities.
Sleep Talk
Category
Type
Power
—
Accuracy
100%
PP
10
User must be asleep. Uses another known move.
Solar Beam
Category
Type
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Category
Type
Power
—
Accuracy
100%
PP
10
User takes 1/4 its max HP to put in a substitute.
Sucker Punch
Category
Type
Power
70
Accuracy
100%
PP
5
Usually goes first. Fails if target is not attacking.
Sunny Day
Category
Type
Power
—
Accuracy
100%
PP
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
Category
Type
Power
—
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
Tackle
Category
Type
Power
40
Accuracy
100%
PP
35
No additional effect.
Thief
Category
Type
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
Thunder
Category
Type
Power
110
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
Category
Type
Power
90
Accuracy
100%
PP
15
10% chance to paralyze the target.
Thunder Wave
Category
Type
Power
—
Accuracy
90%
PP
20
Paralyzes the target.
Toxic
Category
Type
Power
—
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
Trick
Category
Type
Power
—
Accuracy
100%
PP
10
User switches its held item with the target's.
Trick Room
Category
Type
Power
—
Accuracy
100%
PP
5
Goes last. For 5 turns, turn order is reversed.
Zap Cannon
Category
Type
Power
120
Accuracy
50%
PP
5
100% chance to paralyze the target.
Zen Headbutt
Category
Type
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.