Mr. Rime

HP: 80

Atk: 85

Def: 75

SpA: 110

SpD: 100

Spe: 70

Evolutions

Overview

No analysis is available for this species.

Abilities

Ice BodyIf Hail is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Hail.Screen CleanerOn switch-in, the effects of Aurora Veil, Light Screen, and Reflect end for both sides.Tangled FeetThis Pokemon's evasiveness is doubled as long as it is confused.

Moves

Aerial Ace
Category

Type

Power

60
Accuracy

100%
PP

20
This move does not check accuracy.
Attract
Category

Type

Power

Accuracy

100%
PP

15
A target of the opposite gender gets infatuated.
Avalanche
Category

Type

Power

60
Accuracy

100%
PP

10
Power doubles if user is damaged by the target.
Barrier
Category

Type

Power

Accuracy

100%
PP

20
Raises the user's Defense by 2.
Baton Pass
Category

Type

Power

Accuracy

100%
PP

40
User switches, passing stat changes and more.
Blizzard
Category

Type

Power

110
Accuracy

70%
PP

5
10% chance to freeze foe(s). Can't miss in Hail.
Body Slam
Category

Type

Power

85
Accuracy

100%
PP

15
30% chance to paralyze the target.
Brick Break
Category

Type

Power

75
Accuracy

100%
PP

15
Destroys screens, unless the target is immune.
Calm Mind
Category

Type

Power

Accuracy

100%
PP

20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
Category

Type

Power

Accuracy

100%
PP

20
Lowers the target's Attack by 2.
Confuse Ray
Category

Type

Power

Accuracy

100%
PP

10
Confuses the target.
Confusion
Category

Type

Power

50
Accuracy

100%
PP

25
10% chance to confuse the target.
Counter
Category

Type

Power

Accuracy

100%
PP

20
If hit by physical attack, returns double damage.
Curse
Category

Type

Power

Accuracy

100%
PP

10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Category

Type

Power

80
Accuracy

100%
PP

10
No additional effect. Hits adjacent foes.
Double-Edge
Category

Type

Power

120
Accuracy

100%
PP

15
Has 33% recoil.
Double Kick
Category

Type

Power

30
Accuracy

100%
PP

30
Hits 2 times in one turn.
Double Slap
Category

Type

Power

15
Accuracy

85%
PP

10
Hits 2-5 times in one turn.
Double Team
Category

Type

Power

Accuracy

100%
PP

15
Raises the user's evasiveness by 1.
Drain Punch
Category

Type

Power

75
Accuracy

100%
PP

10
User recovers 50% of the damage dealt.
Dream Eater
Category

Type

Power

100
Accuracy

100%
PP

15
User gains 1/2 HP inflicted. Sleeping target only.
Dynamic Punch
Category

Type

Power

100
Accuracy

50%
PP

5
100% chance to confuse the target.
Encore
Category

Type

Power

Accuracy

100%
PP

5
Target repeats its last move for its next 3 turns.
Endure
Category

Type

Power

Accuracy

100%
PP

10
User survives attacks this turn with at least 1 HP.
Energy Ball
Category

Type

Power

90
Accuracy

100%
PP

10
10% chance to lower the target's Sp. Def by 1.
Facade
Category

Type

Power

70
Accuracy

100%
PP

20
Power doubles if user is burn/poison/paralyzed.
Flash
Category

Type

Power

Accuracy

100%
PP

20
Lowers the target's accuracy by 1.
Focus Blast
Category

Type

Power

120
Accuracy

70%
PP

5
10% chance to lower the target's Sp. Def by 1.
Future Sight
Category

Type

Power

120
Accuracy

100%
PP

10
Hits two turns after being used.
Giga Impact
Category

Type

Power

150
Accuracy

90%
PP

5
User cannot move next turn.
Hail
Category

Type

Power

Accuracy

100%
PP

10
For 5 turns, hail crashes down.
Headbutt
Category

Type

Power

70
Accuracy

100%
PP

15
30% chance to make the target flinch.
Hidden Power
Category

Type

Power

70
Accuracy

100%
PP

15
Varies in type based on the user's IVs.
Hyper Beam
Category

Type

Power

150
Accuracy

90%
PP

5
User cannot move next turn.
Hypnosis
Category

Type

Power

Accuracy

60%
PP

20
Causes the target to fall asleep.
Ice Beam
Category

Type

Power

90
Accuracy

100%
PP

10
10% chance to freeze the target.
Ice Punch
Category

Type

Power

75
Accuracy

100%
PP

15
10% chance to freeze the target.
Ice Shard
Category

Type

Power

40
Accuracy

100%
PP

30
Usually goes first.
Icy Wind
Category

Type

Power

55
Accuracy

95%
PP

15
100% chance to lower the foe(s) Speed by 1.
Light Screen
Category

Type

Power

Accuracy

100%
PP

30
For 5 turns, special damage to allies is halved.
Metronome
Category

Type

Power

Accuracy

100%
PP

10
Picks a random move.
Mirror Coat
Category

Type

Power

Accuracy

100%
PP

20
If hit by special attack, returns double damage.
Nasty Plot
Category

Type

Power

Accuracy

100%
PP

20
Raises the user's Sp. Atk by 2.
Protect
Category

Type

Power

Accuracy

100%
PP

10
Prevents moves from affecting the user this turn.
Psybeam
Category

Type

Power

65
Accuracy

100%
PP

20
10% chance to confuse the target.
Psychic
Category

Type

Power

90
Accuracy

100%
PP

10
10% chance to lower the target's Sp. Def by 1.
Rain Dance
Category

Type

Power

Accuracy

100%
PP

5
For 5 turns, heavy rain powers Water moves.
Rapid Spin
Category

Type

Power

50
Accuracy

100%
PP

20
Free user from hazards/bind/Leech Seed; +1 Spe.
Recover
Category

Type

Power

Accuracy

100%
PP

5
Heals the user by 50% of its max HP.
Reflect
Category

Type

Power

Accuracy

100%
PP

20
For 5 turns, physical damage to allies is halved.
Rest
Category

Type

Power

Accuracy

100%
PP

5
User sleeps 2 turns and restores HP and status.
Return
Category

Type

Power

Accuracy

100%
PP

20
Max 102 power at maximum Happiness.
Safeguard
Category

Type

Power

Accuracy

100%
PP

25
For 5 turns, protects user's party from status.
Seismic Toss
Category

Type

Power

Accuracy

100%
PP

20
Does damage equal to the user's level.
Shadow Ball
Category

Type

Power

80
Accuracy

100%
PP

15
20% chance to lower the target's Sp. Def by 1.
Skill Swap
Category

Type

Power

Accuracy

100%
PP

10
The user and the target trade Abilities.
Sleep Talk
Category

Type

Power

Accuracy

100%
PP

10
User must be asleep. Uses another known move.
Solar Beam
Category

Type

Power

120
Accuracy

100%
PP

10
Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Category

Type

Power

Accuracy

100%
PP

10
User takes 1/4 its max HP to put in a substitute.
Sucker Punch
Category

Type

Power

70
Accuracy

100%
PP

5
Usually goes first. Fails if target is not attacking.
Sunny Day
Category

Type

Power

Accuracy

100%
PP

5
For 5 turns, intense sunlight powers Fire moves.
Swagger
Category

Type

Power

Accuracy

85%
PP

15
Raises the target's Attack by 2 and confuses it.
Tackle
Category

Type

Power

40
Accuracy

100%
PP

35
No additional effect.
Thief
Category

Type

Power

60
Accuracy

100%
PP

25
If the user has no item, it steals the target's.
Thunder
Category

Type

Power

110
Accuracy

70%
PP

10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
Category

Type

Power

90
Accuracy

100%
PP

15
10% chance to paralyze the target.
Thunder Wave
Category

Type

Power

Accuracy

90%
PP

20
Paralyzes the target.
Toxic
Category

Type

Power

Accuracy

90%
PP

10
Badly poisons the target. Poison types can't miss.
Trick
Category

Type

Power

Accuracy

100%
PP

10
User switches its held item with the target's.
Trick Room
Category

Type

Power

Accuracy

100%
PP

5
Goes last. For 5 turns, turn order is reversed.
Zap Cannon
Category

Type

Power

120
Accuracy

50%
PP

5
100% chance to paralyze the target.
Zen Headbutt
Category

Type

Power

80
Accuracy

90%
PP

15
20% chance to make the target flinch.