Ninetales

HP: 73

Atk: 76

Def: 75

SpA: 81

SpD: 100

Spe: 100

Evolutions

Overview

No analysis is available for this species.

Abilities

DroughtOn switch-in, this Pokemon summons Sunny Day.Flash FireThis Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.ForewarnOn switch-in, this Pokemon is alerted to the foes' move with the highest power.

Moves

Agility
Category

Type

Power

Accuracy

100%
PP

30
Raises the user's Speed by 2.
Astonish
Category

Type

Power

30
Accuracy

100%
PP

15
30% chance to make the target flinch.
Attract
Category

Type

Power

Accuracy

100%
PP

15
A target of the opposite gender gets infatuated.
Baton Pass
Category

Type

Power

Accuracy

100%
PP

40
User switches, passing stat changes and more.
Body Slam
Category

Type

Power

85
Accuracy

100%
PP

15
30% chance to paralyze the target.
Calm Mind
Category

Type

Power

Accuracy

100%
PP

20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
Category

Type

Power

Accuracy

100%
PP

20
Lowers the target's Attack by 2.
Confuse Ray
Category

Type

Power

Accuracy

100%
PP

10
Confuses the target.
Curse
Category

Type

Power

Accuracy

100%
PP

10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dark Pulse
Category

Type

Power

80
Accuracy

100%
PP

15
20% chance to make the target flinch.
Dig
Category

Type

Power

90
Accuracy

100%
PP

10
Digs underground turn 1, strikes turn 2.
Disable
Category

Type

Power

Accuracy

100%
PP

20
For 4 turns, disables the target's last move used.
Double-Edge
Category

Type

Power

120
Accuracy

100%
PP

15
Has 33% recoil.
Double Team
Category

Type

Power

Accuracy

100%
PP

15
Raises the user's evasiveness by 1.
Dream Eater
Category

Type

Power

100
Accuracy

100%
PP

15
User gains 1/2 HP inflicted. Sleeping target only.
Ember
Category

Type

Power

40
Accuracy

100%
PP

25
10% chance to burn the target.
Endure
Category

Type

Power

Accuracy

100%
PP

10
User survives attacks this turn with at least 1 HP.
Energy Ball
Category

Type

Power

90
Accuracy

100%
PP

10
10% chance to lower the target's Sp. Def by 1.
Extrasensory
Category

Type

Power

80
Accuracy

100%
PP

20
10% chance to make the target flinch.
Facade
Category

Type

Power

70
Accuracy

100%
PP

20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
Category

Type

Power

60
Accuracy

100%
PP

20
This move does not check accuracy.
Fire Blast
Category

Type

Power

110
Accuracy

85%
PP

5
10% chance to burn the target.
Fire Spin
Category

Type

Power

40
Accuracy

90%
PP

15
Traps and damages the target for 4-5 turns.
Flame Charge
Category

Type

Power

50
Accuracy

100%
PP

20
100% chance to raise the user's Speed by 1.
Flamethrower
Category

Type

Power

90
Accuracy

100%
PP

15
10% chance to burn the target.
Flare Blitz
Category

Type

Power

120
Accuracy

100%
PP

15
Has 33% recoil. 10% chance to burn. Thaws user.
Giga Impact
Category

Type

Power

150
Accuracy

90%
PP

5
User cannot move next turn.
Growl
Category

Type

Power

Accuracy

100%
PP

40
Lowers the foe(s) Attack by 1.
Headbutt
Category

Type

Power

70
Accuracy

100%
PP

15
30% chance to make the target flinch.
Hex
Category

Type

Power

65
Accuracy

100%
PP

10
Power doubles if the target has a status ailment.
Hidden Power
Category

Type

Power

70
Accuracy

100%
PP

15
Varies in type based on the user's IVs.
Hyper Beam
Category

Type

Power

150
Accuracy

90%
PP

5
User cannot move next turn.
Hypnosis
Category

Type

Power

Accuracy

60%
PP

20
Causes the target to fall asleep.
Iron Tail
Category

Type

Power

100
Accuracy

75%
PP

15
30% chance to lower the target's Defense by 1.
Moonlight
Category

Type

Power

Accuracy

100%
PP

5
Heals the user by a weather-dependent amount.
Nasty Plot
Category

Type

Power

Accuracy

100%
PP

20
Raises the user's Sp. Atk by 2.
Night Shade
Category

Type

Power

Accuracy

100%
PP

15
Does damage equal to the user's level.
Pain Split
Category

Type

Power

Accuracy

100%
PP

20
Shares HP of user and target equally.
Protect
Category

Type

Power

Accuracy

100%
PP

10
Prevents moves from affecting the user this turn.
Quick Attack
Category

Type

Power

40
Accuracy

100%
PP

30
Usually goes first.
Rest
Category

Type

Power

Accuracy

100%
PP

5
User sleeps 2 turns and restores HP and status.
Return
Category

Type

Power

Accuracy

100%
PP

20
Max 102 power at maximum Happiness.
Roar
Category

Type

Power

Accuracy

100%
PP

20
Forces the target to switch to a random ally.
Safeguard
Category

Type

Power

Accuracy

100%
PP

25
For 5 turns, protects user's party from status.
Shadow Ball
Category

Type

Power

80
Accuracy

100%
PP

15
20% chance to lower the target's Sp. Def by 1.
Sleep Talk
Category

Type

Power

Accuracy

100%
PP

10
User must be asleep. Uses another known move.
Solar Beam
Category

Type

Power

120
Accuracy

100%
PP

10
Charges turn 1. Hits turn 2. No charge in sunlight.
Substitute
Category

Type

Power

Accuracy

100%
PP

10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
Category

Type

Power

Accuracy

100%
PP

5
For 5 turns, intense sunlight powers Fire moves.
Swagger
Category

Type

Power

Accuracy

85%
PP

15
Raises the target's Attack by 2 and confuses it.
Swift
Category

Type

Power

60
Accuracy

100%
PP

20
This move does not check accuracy. Hits foes.
Thief
Category

Type

Power

60
Accuracy

100%
PP

25
If the user has no item, it steals the target's.
Toxic
Category

Type

Power

Accuracy

90%
PP

10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
Category

Type

Power

Accuracy

85%
PP

15
Burns the target.
Zen Headbutt
Category

Type

Power

80
Accuracy

90%
PP

15
20% chance to make the target flinch.