Ponyta-Galar

HP: 50

Atk: 85

Def: 55

SpA: 65

SpD: 65

Spe: 90

Evolutions

Overview

No analysis is available for this species.

Abilities

AnticipationOn switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.Pastel VeilThis Pokemon and its allies cannot be poisoned. On switch-in, cures poisoned allies.Run AwayNo competitive use.

Moves

Agility
Category

Type

Power

Accuracy

100%
PP

30
Raises the user's Speed by 2.
Attract
Category

Type

Power

Accuracy

100%
PP

15
A target of the opposite gender gets infatuated.
Body Slam
Category

Type

Power

85
Accuracy

100%
PP

15
30% chance to paralyze the target.
Calm Mind
Category

Type

Power

Accuracy

100%
PP

20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
Category

Type

Power

Accuracy

100%
PP

20
Lowers the target's Attack by 2.
Confusion
Category

Type

Power

50
Accuracy

100%
PP

25
10% chance to confuse the target.
Curse
Category

Type

Power

Accuracy

100%
PP

10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Category

Type

Power

80
Accuracy

100%
PP

10
No additional effect. Hits adjacent foes.
Disarming Voice
Category

Type

Power

40
Accuracy

100%
PP

15
This move does not check accuracy. Hits foes.
Double-Edge
Category

Type

Power

120
Accuracy

100%
PP

15
Has 33% recoil.
Double Kick
Category

Type

Power

30
Accuracy

100%
PP

30
Hits 2 times in one turn.
Double Team
Category

Type

Power

Accuracy

100%
PP

15
Raises the user's evasiveness by 1.
Endure
Category

Type

Power

Accuracy

100%
PP

10
User survives attacks this turn with at least 1 HP.
Extreme Speed
Category

Type

Power

80
Accuracy

100%
PP

5
Nearly always goes first.
Facade
Category

Type

Power

70
Accuracy

100%
PP

20
Power doubles if user is burn/poison/paralyzed.
Growl
Category

Type

Power

Accuracy

100%
PP

40
Lowers the foe(s) Attack by 1.
Headbutt
Category

Type

Power

70
Accuracy

100%
PP

15
30% chance to make the target flinch.
Hidden Power
Category

Type

Power

70
Accuracy

100%
PP

15
Varies in type based on the user's IVs.
Hypnosis
Category

Type

Power

Accuracy

60%
PP

20
Causes the target to fall asleep.
Iron Tail
Category

Type

Power

100
Accuracy

75%
PP

15
30% chance to lower the target's Defense by 1.
Leer
Category

Type

Power

Accuracy

100%
PP

30
Lowers the foe(s) Defense by 1.
Moonblast
Category

Type

Power

95
Accuracy

100%
PP

15
30% chance to lower the target's Sp. Atk by 1.
Moonlight
Category

Type

Power

Accuracy

100%
PP

5
Heals the user by a weather-dependent amount.
Pay Day
Category

Type

Power

40
Accuracy

100%
PP

20
Scatters coins.
Play Rough
Category

Type

Power

90
Accuracy

90%
PP

10
10% chance to lower the target's Attack by 1.
Protect
Category

Type

Power

Accuracy

100%
PP

10
Prevents moves from affecting the user this turn.
Psybeam
Category

Type

Power

65
Accuracy

100%
PP

20
10% chance to confuse the target.
Psychic
Category

Type

Power

90
Accuracy

100%
PP

10
10% chance to lower the target's Sp. Def by 1.
Quick Attack
Category

Type

Power

40
Accuracy

100%
PP

30
Usually goes first.
Reflect
Category

Type

Power

Accuracy

100%
PP

20
For 5 turns, physical damage to allies is halved.
Rest
Category

Type

Power

Accuracy

100%
PP

5
User sleeps 2 turns and restores HP and status.
Return
Category

Type

Power

Accuracy

100%
PP

20
Max 102 power at maximum Happiness.
Sleep Talk
Category

Type

Power

Accuracy

100%
PP

10
User must be asleep. Uses another known move.
Stomp
Category

Type

Power

65
Accuracy

100%
PP

20
30% chance to make the target flinch.
Strength
Category

Type

Power

80
Accuracy

100%
PP

15
No additional effect.
Substitute
Category

Type

Power

Accuracy

100%
PP

10
User takes 1/4 its max HP to put in a substitute.
Swagger
Category

Type

Power

Accuracy

85%
PP

15
Raises the target's Attack by 2 and confuses it.
Swift
Category

Type

Power

60
Accuracy

100%
PP

20
This move does not check accuracy. Hits foes.
Tackle
Category

Type

Power

40
Accuracy

100%
PP

35
No additional effect.
Take Down
Category

Type

Power

90
Accuracy

100%
PP

15
Has 1/4 recoil.
Thrash
Category

Type

Power

120
Accuracy

100%
PP

10
Lasts 2-3 turns. Confuses the user afterwards.
Toxic
Category

Type

Power

Accuracy

90%
PP

10
Badly poisons the target. Poison types can't miss.
Wild Charge
Category

Type

Power

90
Accuracy

100%
PP

15
Has 1/4 recoil.
Zen Headbutt
Category

Type

Power

80
Accuracy

90%
PP

15
20% chance to make the target flinch.