Polished Wiki
Dex
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Tiers
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Moves
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Abilities
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Items
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Types
Rapidash-Galar
Tier: OU
HP: 65
Atk: 100
Def: 70
SpA: 80
SpD: 80
Spe: 105
Evolutions
Ponyta-Galar
←
Rapidash-Galar
Overview
No analysis is available for this species.
Abilities
Anticipation
On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.
Pastel Veil
This Pokemon and its allies cannot be poisoned. On switch-in, cures poisoned allies.
Run Away
No competitive use.
Moves
Agility
Category
Type
Power
—
Accuracy
100%
PP
30
Raises the user's Speed by 2.
Attract
Category
Type
Power
—
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
Baton Pass
Category
Type
Power
—
Accuracy
100%
PP
40
User switches, passing stat changes and more.
Body Slam
Category
Type
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
Calm Mind
Category
Type
Power
—
Accuracy
100%
PP
20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
Category
Type
Power
—
Accuracy
100%
PP
20
Lowers the target's Attack by 2.
Confusion
Category
Type
Power
50
Accuracy
100%
PP
25
10% chance to confuse the target.
Curse
Category
Type
Power
—
Accuracy
100%
PP
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dazzling Gleam
Category
Type
Power
80
Accuracy
100%
PP
10
No additional effect. Hits adjacent foes.
Disarming Voice
Category
Type
Power
40
Accuracy
100%
PP
15
This move does not check accuracy. Hits foes.
Double-Edge
Category
Type
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
Double Kick
Category
Type
Power
30
Accuracy
100%
PP
30
Hits 2 times in one turn.
Double Team
Category
Type
Power
—
Accuracy
100%
PP
15
Raises the user's evasiveness by 1.
Endure
Category
Type
Power
—
Accuracy
100%
PP
10
User survives attacks this turn with at least 1 HP.
Extreme Speed
Category
Type
Power
80
Accuracy
100%
PP
5
Nearly always goes first.
Facade
Category
Type
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
Giga Impact
Category
Type
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
Growl
Category
Type
Power
—
Accuracy
100%
PP
40
Lowers the foe(s) Attack by 1.
Headbutt
Category
Type
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
Hidden Power
Category
Type
Power
70
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
Hyper Beam
Category
Type
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
Hypnosis
Category
Type
Power
—
Accuracy
60%
PP
20
Causes the target to fall asleep.
Iron Tail
Category
Type
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
Leer
Category
Type
Power
—
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
Megahorn
Category
Type
Power
120
Accuracy
85%
PP
10
No additional effect.
Moonblast
Category
Type
Power
95
Accuracy
100%
PP
15
30% chance to lower the target's Sp. Atk by 1.
Moonlight
Category
Type
Power
—
Accuracy
100%
PP
5
Heals the user by a weather-dependent amount.
Pay Day
Category
Type
Power
40
Accuracy
100%
PP
20
Scatters coins.
Play Rough
Category
Type
Power
90
Accuracy
90%
PP
10
10% chance to lower the target's Attack by 1.
Protect
Category
Type
Power
—
Accuracy
100%
PP
10
Prevents moves from affecting the user this turn.
Psybeam
Category
Type
Power
65
Accuracy
100%
PP
20
10% chance to confuse the target.
Psychic
Category
Type
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
Quick Attack
Category
Type
Power
40
Accuracy
100%
PP
30
Usually goes first.
Reflect
Category
Type
Power
—
Accuracy
100%
PP
20
For 5 turns, physical damage to allies is halved.
Rest
Category
Type
Power
—
Accuracy
100%
PP
5
User sleeps 2 turns and restores HP and status.
Return
Category
Type
Power
—
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
Sleep Talk
Category
Type
Power
—
Accuracy
100%
PP
10
User must be asleep. Uses another known move.
Stomp
Category
Type
Power
65
Accuracy
100%
PP
20
30% chance to make the target flinch.
Strength
Category
Type
Power
80
Accuracy
100%
PP
15
No additional effect.
Substitute
Category
Type
Power
—
Accuracy
100%
PP
10
User takes 1/4 its max HP to put in a substitute.
Swagger
Category
Type
Power
—
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
Swift
Category
Type
Power
60
Accuracy
100%
PP
20
This move does not check accuracy. Hits foes.
Swords Dance
Category
Type
Power
—
Accuracy
100%
PP
20
Raises the user's Attack by 2.
Tackle
Category
Type
Power
40
Accuracy
100%
PP
35
No additional effect.
Take Down
Category
Type
Power
90
Accuracy
100%
PP
15
Has 1/4 recoil.
Thrash
Category
Type
Power
120
Accuracy
100%
PP
10
Lasts 2-3 turns. Confuses the user afterwards.
Toxic
Category
Type
Power
—
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
Trick Room
Category
Type
Power
—
Accuracy
100%
PP
5
Goes last. For 5 turns, turn order is reversed.
Wild Charge
Category
Type
Power
90
Accuracy
100%
PP
15
Has 1/4 recoil.
Zen Headbutt
Category
Type
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.