Stantler

HP: 73

Atk: 100

Def: 62

SpA: 85

SpD: 65

Spe: 85

Evolutions

Overview

No analysis is available for this species.

Abilities

FriskOn switch-in, this Pokemon identifies the held items of all opposing Pokemon.IntimidateOn switch-in, this Pokemon lowers the Attack of opponents by 1 stage.Sap SipperThis Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.

Moves

Agility
Category

Type

Power

Accuracy

100%
PP

30
Raises the user's Speed by 2.
Astonish
Category

Type

Power

30
Accuracy

100%
PP

15
30% chance to make the target flinch.
Attract
Category

Type

Power

Accuracy

100%
PP

15
A target of the opposite gender gets infatuated.
Bite
Category

Type

Power

60
Accuracy

100%
PP

25
30% chance to make the target flinch.
Body Slam
Category

Type

Power

85
Accuracy

100%
PP

15
30% chance to paralyze the target.
Bulldoze
Category

Type

Power

60
Accuracy

100%
PP

20
100% chance lower adjacent Pkmn Speed by 1.
Calm Mind
Category

Type

Power

Accuracy

100%
PP

20
Raises the user's Sp. Atk and Sp. Def by 1.
Confuse Ray
Category

Type

Power

Accuracy

100%
PP

10
Confuses the target.
Curse
Category

Type

Power

Accuracy

100%
PP

10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double-Edge
Category

Type

Power

120
Accuracy

100%
PP

15
Has 33% recoil.
Double Kick
Category

Type

Power

30
Accuracy

100%
PP

30
Hits 2 times in one turn.
Double Team
Category

Type

Power

Accuracy

100%
PP

15
Raises the user's evasiveness by 1.
Dream Eater
Category

Type

Power

100
Accuracy

100%
PP

15
User gains 1/2 HP inflicted. Sleeping target only.
Earthquake
Category

Type

Power

100
Accuracy

100%
PP

10
Hits adjacent Pokemon. Double damage on Dig.
Endure
Category

Type

Power

Accuracy

100%
PP

10
User survives attacks this turn with at least 1 HP.
Energy Ball
Category

Type

Power

90
Accuracy

100%
PP

10
10% chance to lower the target's Sp. Def by 1.
Extrasensory
Category

Type

Power

80
Accuracy

100%
PP

20
10% chance to make the target flinch.
Facade
Category

Type

Power

70
Accuracy

100%
PP

20
Power doubles if user is burn/poison/paralyzed.
Flash
Category

Type

Power

Accuracy

100%
PP

20
Lowers the target's accuracy by 1.
Giga Impact
Category

Type

Power

150
Accuracy

90%
PP

5
User cannot move next turn.
Hail
Category

Type

Power

Accuracy

100%
PP

10
For 5 turns, hail crashes down.
Headbutt
Category

Type

Power

70
Accuracy

100%
PP

15
30% chance to make the target flinch.
Hidden Power
Category

Type

Power

70
Accuracy

100%
PP

15
Varies in type based on the user's IVs.
High Jump Kick
Category

Type

Power

130
Accuracy

90%
PP

10
User is hurt by 50% of its max HP if it misses.
Hypnosis
Category

Type

Power

Accuracy

60%
PP

20
Causes the target to fall asleep.
Iron Tail
Category

Type

Power

100
Accuracy

75%
PP

15
30% chance to lower the target's Defense by 1.
Leer
Category

Type

Power

Accuracy

100%
PP

30
Lowers the foe(s) Defense by 1.
Light Screen
Category

Type

Power

Accuracy

100%
PP

30
For 5 turns, special damage to allies is halved.
Megahorn
Category

Type

Power

120
Accuracy

85%
PP

10
No additional effect.
Mud-Slap
Category

Type

Power

20
Accuracy

100%
PP

10
100% chance to lower the target's accuracy by 1.
Protect
Category

Type

Power

Accuracy

100%
PP

10
Prevents moves from affecting the user this turn.
Psychic
Category

Type

Power

90
Accuracy

100%
PP

10
10% chance to lower the target's Sp. Def by 1.
Rage
Category

Type

Power

20
Accuracy

100%
PP

20
Raises the user's Attack by 1 if hit during use.
Rain Dance
Category

Type

Power

Accuracy

100%
PP

5
For 5 turns, heavy rain powers Water moves.
Reflect
Category

Type

Power

Accuracy

100%
PP

20
For 5 turns, physical damage to allies is halved.
Rest
Category

Type

Power

Accuracy

100%
PP

5
User sleeps 2 turns and restores HP and status.
Return
Category

Type

Power

Accuracy

100%
PP

20
Max 102 power at maximum Happiness.
Roar
Category

Type

Power

Accuracy

100%
PP

20
Forces the target to switch to a random ally.
Rollout
Category

Type

Power

30
Accuracy

90%
PP

20
Power doubles with each hit. Repeats for 5 turns.
Shadow Ball
Category

Type

Power

80
Accuracy

100%
PP

15
20% chance to lower the target's Sp. Def by 1.
Skill Swap
Category

Type

Power

Accuracy

100%
PP

10
The user and the target trade Abilities.
Sleep Talk
Category

Type

Power

Accuracy

100%
PP

10
User must be asleep. Uses another known move.
Solar Beam
Category

Type

Power

120
Accuracy

100%
PP

10
Charges turn 1. Hits turn 2. No charge in sunlight.
Stomp
Category

Type

Power

65
Accuracy

100%
PP

20
30% chance to make the target flinch.
Substitute
Category

Type

Power

Accuracy

100%
PP

10
User takes 1/4 its max HP to put in a substitute.
Sucker Punch
Category

Type

Power

70
Accuracy

100%
PP

5
Usually goes first. Fails if target is not attacking.
Sunny Day
Category

Type

Power

Accuracy

100%
PP

5
For 5 turns, intense sunlight powers Fire moves.
Swagger
Category

Type

Power

Accuracy

85%
PP

15
Raises the target's Attack by 2 and confuses it.
Swift
Category

Type

Power

60
Accuracy

100%
PP

20
This move does not check accuracy. Hits foes.
Tackle
Category

Type

Power

40
Accuracy

100%
PP

35
No additional effect.
Take Down
Category

Type

Power

90
Accuracy

100%
PP

15
Has 1/4 recoil.
Thief
Category

Type

Power

60
Accuracy

100%
PP

25
If the user has no item, it steals the target's.
Thrash
Category

Type

Power

120
Accuracy

100%
PP

10
Lasts 2-3 turns. Confuses the user afterwards.
Thunder
Category

Type

Power

110
Accuracy

70%
PP

10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
Category

Type

Power

90
Accuracy

100%
PP

15
10% chance to paralyze the target.
Thunder Wave
Category

Type

Power

Accuracy

90%
PP

20
Paralyzes the target.
Toxic
Category

Type

Power

Accuracy

90%
PP

10
Badly poisons the target. Poison types can't miss.
Trick Room
Category

Type

Power

Accuracy

100%
PP

5
Goes last. For 5 turns, turn order is reversed.
Wild Charge
Category

Type

Power

90
Accuracy

100%
PP

15
Has 1/4 recoil.
Zen Headbutt
Category

Type

Power

80
Accuracy

90%
PP

15
20% chance to make the target flinch.